Post by Ilaste on Aug 21, 2021 1:13:39 GMT -7
Listed below is the full, organized list of any and all Character, Weapon, Item, and Special traits that have been approved for use thus far. Those in blue lettering are unreserved and able to be taken by anyone, and those in red lettering are reserved, and limited to the character in question. Character Traits are those that augment a character in some way, shape or form. Weapon Traits are those that augment a weapon, similarly to how Character Traits work. Item Traits are those that are applied to items in order to give those created items their own unique effects. Special Traits are those that either don't fall into any of the categories above, or are exponentially powerful traits, such as Kakuja and Kakuja Quinque Traits.
As might've been noticed, a few Traits have key words or phrases within their descriptions. These mean a few things for those abilities, depending on what words are there. On a somewhat similar note, each Trait is categorized based off of the Trait's type, its Rank, and its Subcategory. Character Traits, Weapon Traits, Item Traits, and Special Traits all have different Subcategories, so pay attention to which is which!
As might've been noticed, a few Traits have key words or phrases within their descriptions. These mean a few things for those abilities, depending on what words are there. On a somewhat similar note, each Trait is categorized based off of the Trait's type, its Rank, and its Subcategory. Character Traits, Weapon Traits, Item Traits, and Special Traits all have different Subcategories, so pay attention to which is which!
{Keywords}
- [Requires "XXXX"] - These Traits require the Trait listed in brackets. Without taking that Trait first, this one cannot be taken.
- [Upgrades from "XXXX"] - These Traits are direct upgrades of the ones listed in the brackets. The Trait listed in brackets is required to take the one in question, and serves as a direct mechanical upgrade of the one in brackets. Only Minor Traits can be Upgraded into Major Traits.
- [Evolves from "XXXX"] - Similar to upgrades, these Traits are a step up from the Trait in brackets, without only being a numeric advantage. Traits with the Evolve keyword maintain any benefits from its prerequisite, in addition to the new effects. Only Minor Traits can be Evolved into Major Traits.
- [Branches from "XXXX"] - Instead of being just an upgrade, Traits with the Branching keyword are separate paths that a Trait might become. Similar to Evolve, these maintain the benefits of the prerequisite Trait in brackets, but are mutually exclusive with any other Traits that share that specific prerequisite.
Minor Character Traits
{Social Traits}
- Botany - A character with this Trait has longstanding time spent around plants and studying them, and has since gained a moderate level of knowledge regarding how to use them. This can include making items from them such as but not limited to: Poisons, Salves, Minor drugs, etc.
- Silver Tongue - A character with this Trait has spent a long amount of time and effort learning how to barter and persuade people. Because of this, they have gained a moderate level of knowledge in conversing and leading a conversation. Due to this, whenever they buy something, they are able to get it at a 5% discount price which stacks the more items they buy at once but cannot exceed a 25% discount. (This trait does not stack with other price reductions.)
- Penny Pincher - Life's tough when you have to support yourself. Though Dorian has a "master" any sense of support and helping him survive is non-existent. Dorian has always had to take care of himself, thus he's surprisingly good with his money and where he invests it. Due to this at the end of every thread Dorian is apart of he gains a 10% bonus to money earned. This stacks with social benefits but cannot exceed 100%.
- Tactician - Thanks to Jack's connection with those that are a part of any Faction or Organization he may be part of, this allows him to understand them and show them how to work together better while battling. Anyone a part of his faction or Organization gains an immediate C-Ranked social benefit while in battle.
{Combat Traits}
- Sensory Specialist - A Character with this Trait has taken the time to hone their senses to an extraordinary level, allowing them to hear and distinguish the differences between all sounds within fifty feet of them, so long as they take the time to actively concentrate on these sounds and nothing else.
- Durable - A Character with this Trait is more durable than the average ghoul or human they would be compared to. While most characters can sustain up to their Resilience + 1 C-Rank wound before dying/passing out, this character now requires Resilience + 1 B-Rank wound before dying/passing out.
- Agile Movement - A Character with this Trait person can run along walls for short distances and dance or jump around obstacles with ease. This is due to long training by running from pursuers and can be quite useful when avoiding attacks. This Character is able to comfortably Dodge an additional attack every other post, without exerting Stamina to do so.
- Immense Strength - Characters with this trait are stronger than the average ghoul or human they would be compared to. When they deal damage utilizing their Strength, they inflict an additional C-Rank wound to their target.
- Cryophoretic - A character with this trait has adapted to the cold. When struck by cold elements such as ice, the body disperses the cold energy, mitigating its effects. Wounds suffered from cold elements are reduced by 1 Rank and freezing induced by ice is negated.
- Pyrophoretic - A character with this trait has adapted to the heat. When struck by hot elements such as fire, the body disperses the hot energy, mitigating its effects. Wounds suffered from hot elements are reduced by 1 Rank and burning induced by fire is negated.
- Arsonist - A character with this trait has spent a long time learning from fire and studying it. Attacks utilizing fire inflict an additional C-Rank Wound to their target.
- Cryotherapy - A character with this trait has spent a long time learning from ice and studying it. Attacks utilizing ice inflict an additional C-Rank Wound to their target.
- Accurate - A Character with this Trait is quite good at finding their mark. This Character can use Aim, minus two, in place of Speed for calculating how many melee attacks can be comfortably made per post. All other applications of Speed remain the same.
- Fleet Footed - Years of dexterity and nimbleness defined you. You possess a supernatural agility even among your peers. When scaling vertical distances, treat your Speed as one rank lower, to a minimum of C-Rank. Additionally, when falling from a great height, rolling upon hitting the ground absorbs the force of the impact. Reduce injuries sustained from falling by one Rank. If this would reduce the rank of the injuries below C-Rank, you suffer none.
- Electrophoretic - As your Kagune has adapted to conduct the fury of nature, electricity, so has your body adapted to its energy. When struck by electricity of any kind, the body disperses the current thereby mitigating its effects. Wounds suffered from electricity are reduced by one Rank and paralysis induced by electricity is negated.
- Perfect Vision - Training from a young age to never let her guard down, Shioon is able to process all visual information easily even during combat. Even peripheral vision is clear instead of slightly blurred or unfocused giving her eyesight a range of clarity that enables her a wider range of awareness.
{Miscellaneous Traits}
- Craftsman - A character with this Trait has spent a long amount of time and effort with crafting and creating items. Because of this, they have gained a moderate level of knowledge regarding crafting things. Due to this, whenever they craft something, they are able to create it at a 5% discount price which stacks the more items they craft at once but cannot exceed a 25% discount. (This trait does not stack with other price reductions.)
- Lucky - [Requires A-Rank Presence] A Character with this Trait is fairly lucky; so much so to where they can reliably bank on something going their way. Once per thread, when you would normally fail a Clash, succeed on that Clash instead.
- Saboteur - A character with this Trait has longstanding time spent around explosives and studying them, and has since gained a moderate level of knowledge regarding how to use them. This can include making items that have an explosive nature such as: Grenades, Flashbangs, Mines, etc. Items up to A-Rank can be created.
- Like A Shadow - A character with this trait has spent a long time learning how to move quietly and remain hidden. This makes them harder to detect and make less sound when performing actions.
- Gadget Smith - [Requires "Ghost in the Machine"] A Character with this Trait has the ability to construct basic electronic gadgets. These gadgets can be anything they desire, but appropriate item costs must be paid as per the rules for crafting these items. Items up to A-Rank can be created.