Post by Dorian Santiago Morterio on Aug 21, 2021 2:28:54 GMT -7
Current Ryo: 4,974
Current Social Boosts:
Wynne: +C bonus
Shioon: +C Bonus
Current Social Benefits:
Wynne: 100% Ryo boost
Shioon: 100% Ryo boost
Stored Kakuhou: N/A
Passive Income: N/A
Personal Rank: C
Current Stats:
Strength: A
Speed: B
Aim: C
Resilience: C
Presence: B
Potency: C
Current Traits:
Total minor available: 2/2 used
Total major available: 1/1 used
Minor Trait - Penny Pincher (Human benefit)
Life's tough when you have to support yourself. Though Dorian has a "master" any sense of support and helping him survive is non-existent. Dorian has always had to take care of himself, thus he's surprisingly good with his money and where he invests it. Due to this at the end of every thread Dorian is apart of he gains a 10% bonus to money earned. This stacks with social benefits but cannot exceed 100%.
Minor Trait - Botany (B rank Presence benefit)
Due to Dorian's longstanding time spent around plants and studying them Dorian has gained a moderate level of knowledge regarding how to use them. This can include making items from them such as but not limited to: Poisons, Salves, Minor drugs, etc.
Major Trait - Parry Specialist (From starting off at C rank)
Having dealt with fighting up close and personal for several years Dorian has learned the necessity of deflecting and countering opponents attacks. With this in mind Dorian can counter not only more effectively but also suffers only half the damage should he fail to parry an opponent. Mechanically this allows for Dorian's parry clashes to be counted as 1 rank higher and in the event he fails he's only subject to half the total damage while choosing where it is applied. (The weapon or himself)
Current Quinque 1/2:
Name: Night Terror
Rank: A
RC-Type: Ukaku
Description: The weapon is strange, even among quinque, and that is due to it's base form. When released it takes the form of a ridged blade, the cutting edge formed by several claw like protrusions that line both sides of the "blade". This blade extends for a foot and a half and has another foot dedicated to a hilt and hand guard. The hand guard looks akin to a vertebrae with the left and right sides having a 2in wide and 4 in long protrusion that completes the guard portion. Meanwhile the actual handle itself is more akin to a whittle down bone that fits comfortably in the hand.
In addition to the bone like appearance there are thin dark purple veins that line the inner core and over the blades. When active the blade occasionally drips ichor from the veins, produced from a gland within the hilt/shaft of the blade. This ichor is the same color as the veins and glows softly. When the ichor touches anything that isn't the blade or a living creature it begins to rapidly evaporate producing a foul odor akin to spoiled fool. Upon coming in contact with a living being if it's not within their body it feels akin to honey. Thick, sticky, and slow to move.
Traits: Minor Trait Name: Light-Weapon
The weapon is noticeably lighter than the what it would otherwise appear to be. Whether that's due to materials used in it's construction or just how it's formed is anyone's guess. However the benefit cannot be denied. When using this weapon the user can use Strength in place of Speed for how quickly the weapon can be used. (Offensively and defensively) This however does not replace speed when dodging, thought process, etc. (I.E. The remainder of the applicable uses of Speed.)
Major Trait Name - Lucid Nightmare
Courtesy of the former ghouls preference for underhanded tactics this weapon is able to generate a poison so long as the weapon is active. This poison coats the blade and even when the blade comes in contact with another immediately reapplies itself to the weapon. The poison induces a lucid dreamlike state where the user slowly begins to perceive the world around them in a more terrifying manner. This includes the user who starts to look more dead to the victim as more poison enters their system. At it's maximum effect the user of this weapon looks akin to a walking corpse. Meanwhile the world around them looks as though it's a warped nightmare version of reality. There are however no direct changes. (I.E. a hallway is a hallway even if it looks like it's the inside of a monsters stomach) While not mechanically impactful this is likely to scare most who see the user.
The mechanical effect of this however is to reduce the speed of a victim by 1 rank upon initial contact. Subsequent instances of contact can further reduce the victims speed but only occurs every two hits after the initial. Should the victims speed be reduced below C the victim is then paralyzed for a post. Afterwards the victim regains the ability to move but remains at C for the remainder of the thread even if they come in contact with the poison again. The user also gains the option to fire a wave of poison by thrusting or slashing. This can be done once a post however. This wave has a cutting power equal the strength of the user. The poison in the meantime functions the same.
Drawback: To counter this poison either an item that can cleanse poison or a higher potency is necessary. With regards to the latter the victim is able to cleanse the poison if their rank is higher than the rank of the user's potency - 1 rank, minimum C rank. For each cleansing the victims potency is considered 1 less than it was in the prior clash. If the victims potency grows weaker than the poison's potency the victim can no longer cleanse it by themselves.
Completed Threads: N/A
Current Social Boosts:
Wynne: +C bonus
Shioon: +C Bonus
Current Social Benefits:
Wynne: 100% Ryo boost
Shioon: 100% Ryo boost
Stored Kakuhou: N/A
Passive Income: N/A
Personal Rank: C
Current Stats:
Strength: A
Speed: B
Aim: C
Resilience: C
Presence: B
Potency: C
Current Traits:
Total minor available: 2/2 used
Total major available: 1/1 used
Minor Trait - Penny Pincher (Human benefit)
Life's tough when you have to support yourself. Though Dorian has a "master" any sense of support and helping him survive is non-existent. Dorian has always had to take care of himself, thus he's surprisingly good with his money and where he invests it. Due to this at the end of every thread Dorian is apart of he gains a 10% bonus to money earned. This stacks with social benefits but cannot exceed 100%.
Minor Trait - Botany (B rank Presence benefit)
Due to Dorian's longstanding time spent around plants and studying them Dorian has gained a moderate level of knowledge regarding how to use them. This can include making items from them such as but not limited to: Poisons, Salves, Minor drugs, etc.
Major Trait - Parry Specialist (From starting off at C rank)
Having dealt with fighting up close and personal for several years Dorian has learned the necessity of deflecting and countering opponents attacks. With this in mind Dorian can counter not only more effectively but also suffers only half the damage should he fail to parry an opponent. Mechanically this allows for Dorian's parry clashes to be counted as 1 rank higher and in the event he fails he's only subject to half the total damage while choosing where it is applied. (The weapon or himself)
Current Quinque 1/2:
Name: Night Terror
Rank: A
RC-Type: Ukaku
Description: The weapon is strange, even among quinque, and that is due to it's base form. When released it takes the form of a ridged blade, the cutting edge formed by several claw like protrusions that line both sides of the "blade". This blade extends for a foot and a half and has another foot dedicated to a hilt and hand guard. The hand guard looks akin to a vertebrae with the left and right sides having a 2in wide and 4 in long protrusion that completes the guard portion. Meanwhile the actual handle itself is more akin to a whittle down bone that fits comfortably in the hand.
In addition to the bone like appearance there are thin dark purple veins that line the inner core and over the blades. When active the blade occasionally drips ichor from the veins, produced from a gland within the hilt/shaft of the blade. This ichor is the same color as the veins and glows softly. When the ichor touches anything that isn't the blade or a living creature it begins to rapidly evaporate producing a foul odor akin to spoiled fool. Upon coming in contact with a living being if it's not within their body it feels akin to honey. Thick, sticky, and slow to move.
Traits: Minor Trait Name: Light-Weapon
The weapon is noticeably lighter than the what it would otherwise appear to be. Whether that's due to materials used in it's construction or just how it's formed is anyone's guess. However the benefit cannot be denied. When using this weapon the user can use Strength in place of Speed for how quickly the weapon can be used. (Offensively and defensively) This however does not replace speed when dodging, thought process, etc. (I.E. The remainder of the applicable uses of Speed.)
Major Trait Name - Lucid Nightmare
Courtesy of the former ghouls preference for underhanded tactics this weapon is able to generate a poison so long as the weapon is active. This poison coats the blade and even when the blade comes in contact with another immediately reapplies itself to the weapon. The poison induces a lucid dreamlike state where the user slowly begins to perceive the world around them in a more terrifying manner. This includes the user who starts to look more dead to the victim as more poison enters their system. At it's maximum effect the user of this weapon looks akin to a walking corpse. Meanwhile the world around them looks as though it's a warped nightmare version of reality. There are however no direct changes. (I.E. a hallway is a hallway even if it looks like it's the inside of a monsters stomach) While not mechanically impactful this is likely to scare most who see the user.
The mechanical effect of this however is to reduce the speed of a victim by 1 rank upon initial contact. Subsequent instances of contact can further reduce the victims speed but only occurs every two hits after the initial. Should the victims speed be reduced below C the victim is then paralyzed for a post. Afterwards the victim regains the ability to move but remains at C for the remainder of the thread even if they come in contact with the poison again. The user also gains the option to fire a wave of poison by thrusting or slashing. This can be done once a post however. This wave has a cutting power equal the strength of the user. The poison in the meantime functions the same.
Drawback: To counter this poison either an item that can cleanse poison or a higher potency is necessary. With regards to the latter the victim is able to cleanse the poison if their rank is higher than the rank of the user's potency - 1 rank, minimum C rank. For each cleansing the victims potency is considered 1 less than it was in the prior clash. If the victims potency grows weaker than the poison's potency the victim can no longer cleanse it by themselves.
Completed Threads: N/A